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Procedurally generated landscape for an upcoming voxel-based RPG I'm working on, feedback is welcomed! : r/IndieDev
![Finally, the procedurally generated cities. All buildings can be destroyed and entered. Btw, the voxels can be easily modded (Nimoyd) : r/Unity3D Finally, the procedurally generated cities. All buildings can be destroyed and entered. Btw, the voxels can be easily modded (Nimoyd) : r/Unity3D](https://external-preview.redd.it/uEbIen7rEe9QBLl1Ahoj2oCO9f6B1b99OdCUAxtasCI.png?width=640&crop=smart&format=pjpg&auto=webp&s=a1b6f74b56421ebf43bdd61fcee38751d6bdee28)
Finally, the procedurally generated cities. All buildings can be destroyed and entered. Btw, the voxels can be easily modded (Nimoyd) : r/Unity3D
![Tales of Toast (Early Access) – An MMO That Focuses on Old-School RPG Format with Procedurally-Generated Dungeons - Peach's Castle Tales of Toast (Early Access) – An MMO That Focuses on Old-School RPG Format with Procedurally-Generated Dungeons - Peach's Castle](https://peachscastle.com/wp-content/uploads/2018/01/tales-of-toast.jpg)
Tales of Toast (Early Access) – An MMO That Focuses on Old-School RPG Format with Procedurally-Generated Dungeons - Peach's Castle
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